Design Patterns: Elements of Reusable Object-Oriented Software

Design_Patterns_Elements_of_Reusable_Object-Oriented_Software

Design Patterns: Elements of Reusable Object-Oriented Software

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Table of Contents

Chapter 1: Introduction

1.1 What Is a Design Pattern?
1.2 Design Patterns in Stnalltalk MVC
1.3 Describing Design Patterns
1.4 The Catalog of Design Patterns
1.5 Organizing the Catalog
1.6 How Design Patterns Solve Design Problems
1.7 How to Select a Design Pattern
1.8 How to Use a Design Pattern

Chapter 2: A Case Study: Designing a Document Editor

2.1 Design Problems
2.2 Document Structure
2.3 Formatting
2.4 Embellishing the User Interface
2.5 Supporting Multiple Look-and-Feel Standards
2.6 Supporting Multiple Window Systems
2.7 User Operations
2.8 Spelling Checking and Hyphenation
2.9 Summary
Design Pattern Catalog

Chapter 3: Creational Patterns

Object Creational: Abstract Factory
Object Creational: Builder
Class Creational: Factory Method
Object Creational: Prototype
Object Creational: Singleton

Chapter 4: Structural Patterns

Class, Object Structural: Adapter
Object Structural: Bridge
Object Structural: Composite
Object Structural: Decorator
Object Structural: Facade
Object Structural: Flyweight
Object Structural: Proxy

Chapter 5: Behavioral Patterns

Object Behavioral: Chain of Responsibility
Object Behavioral: Command
Class Behavioral: Interpreter
Object Behavioral: Iterator
Object Behavioral: Mediator
Object Behavioral: Memento
Object Behavioral: Observer
Object Behavioral: State
Object Behavioral: Strategy
Class Behavioral: Template Method
Object Behavioral: Visitor

Chapter 6: Conclusion

6.1 What to Expect from Design Patterns
6.2 A Brief History
6.3 The Pattern Community
6.5 A Parting Thought

Book Details

Design Patterns: Elements of Reusable Object-Oriented Software

  • By: 
  • Publisher: Addison-Wesley Professional
  • Pub. Date: 
  • Print ISBN-10: 0-201-63361-2
  • Print ISBN-13: 978-0-201-63361-0
  • Pages in Print Edition: 417
  • File Size : 19.3 MB
  • Format : PDF

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